Anomaly
Human Teeth
Updated:
Visual-class anomaly: animal patient renders with a full set of realistic human teeth. AH-specific entry not in Fandom's main 14.
Overview
Human Teeth is an AH-specific visual anomaly entry that the Fandom main anomalies page doesn't list separately. Fandom's Unnatural Facial Appearance variant 2 (small wide eyes with realistic teeth) describes a closely related cue, but AH tracks Human Teeth as its own entry for the cleaner SEO targeting on the 'human teeth' search query.
The visual cue is unmistakable when present: an animal patient with a full set of flat human teeth where pointed or species-appropriate teeth should be. The combination is uncanny — the rest of the patient looks normal, but the dentition is wrong in a way that's immediately recognisable to anyone who looks at the mouth. The danger is in players conflating it with Mismatched Eyes and Sharp Teeth (sharp/pointed fangs, not flat human teeth) — the two anomalies cover different visual signatures even though both are at-the-window detection.
How to Spot It
Visual confirmation at the admission window is the only documented detection channel. Look at the mouth specifically — if the teeth render as flat human-style incisors and molars (rather than species-appropriate animal dentition), reject. The cue is binary when visible.
Photo Camera and CCTV are not documented as detection channels for this AH-specific entry. The closely related Fandom Unnatural Facial Appearance variant 2 has triple-channel detection, so if you're playing strict, you can cross-check via Photo Camera as well — but the visual at the window is the primary path.
Discriminator from Mismatched Eyes and Sharp Teeth: those teeth are pointed/sharp; these are flat/human. Look at the tooth shape, not just the presence of visible teeth.
Video Guide
Mechanics & Behavior
- Detection: Visual (primary), Photo and Camera (uncertain — AH-specific entry)
- Full set of realistic human teeth on an animal patient
- Teeth row matches complete human dental layout (flat incisors, square molars)
- AH-specific entry — Fandom covers this under Unnatural Facial Appearance variant 2
Easy vs Hard Calls
Pros
- ✓ Flat human-style teeth visible in the patient's open mouth
- ✓ Complete human dental layout (not partial or scattered)
- ✓ Uncanny mouth render that doesn't match the species
Cons
- ✗ Easy to conflate with Mismatched Eyes and Sharp Teeth (sharp/pointed vs flat/human)
- ✗ Mouth may be closed in some frames — wait for dialogue to confirm
- ✗ Subtle on species where natural teeth are also relatively flat (e.g., rabbit incisors)
At a Glance
At a Glance
- Detection method
- Visual
- Sanity damage
- —
- First appears
- Shift 1
- Risk level
- high
How to Handle This Anomaly
Watch the mouth during dialogue. If the patient opens to speak and the teeth render as flat human-style incisors and molars in a complete row, reject. The cue is unambiguous when visible — the uncertainty is whether you catch the mouth-open frame.
Do not confuse with Mismatched Eyes and Sharp Teeth. The discriminator is the tooth shape: sharp/pointed = the other anomaly; flat/human = this one. Read both entries side by side if you're unsure.
If admitted, transforms into a Skinwalker on the hospital floor. See /wiki/enemies/skinwalker for combat counter (Gun or Taser, two shots).
Cross-reference: Fandom's Unnatural Facial Appearance variant 2 (small wide eyes + realistic teeth) covers a closely related anomaly. If the patient has flat teeth AND oversized eyes, you're looking at the variant-2 render rather than the pure Human Teeth case.
Patch History
No documented balance changes specific to Human Teeth. The relationship to Fandom's Unnatural Facial Appearance variant 2 has been stable.
Frequently Asked Questions
- Tooth shape. Human Teeth has flat realistic human-style teeth (incisors, molars). Mismatched Eyes and Sharp Teeth has sharp/pointed fangs. Both are visual-class window-detection anomalies but the dental cue is the discriminator.
- Fandom covers it under Unnatural Facial Appearance variant 2 (small wide eyes + realistic teeth). AH tracks it as its own entry for cleaner search targeting on 'human teeth' queries.
- Not explicitly documented as a detection channel for the AH-specific entry. If you cross-reference Fandom's variant 2, Photo Camera works. Visual at the window is the primary path.
- Wait for dialogue — the mouth opens during speech. If the patient never speaks during intake, hold the visual check long enough to catch any mouth-open frame.
- Discriminate based on the complete dental layout. Rabbit incisors are partial; Human Teeth shows a complete human-style row including molars. The completeness of the human layout is the cue.
- Transforms into a Skinwalker on the hospital floor. See /wiki/enemies/skinwalker for combat counter.
- Shift 1. Part of the default rotation from the opening shift.
How is Human Teeth different from Mismatched Eyes and Sharp Teeth?
Why isn't Human Teeth in Fandom's main anomalies page?
Can I detect Human Teeth via Photo Camera?
How do I see the teeth if the patient's mouth is closed?
What if the patient is a rabbit with naturally flat incisors?
What happens if I admit a Human Teeth patient?
When does Human Teeth first appear?
The "uncanny" cue
Most visual anomalies are monstrous — extra eyes, sharp fangs, empty sockets. Human Teeth is uncanny instead. The patient is an animal (rabbit, cat, dog, etc.) but the mouth renders with a full set of realistic human teeth — flat incisors, square molars, the full layout you'd expect on a human face. The wrongness reads as "uncanny valley" rather than "obvious monster".
Don't confuse it with Mismatched Eyes + Sharp Teeth
This is the most-conflated pair in the anomaly catalogue. Both involve unusual teeth visible at the window. The difference:
| Cue | This entry (Human Teeth) | Mismatched Eyes + Sharp Teeth | |---|---|---| | Tooth shape | Flat, human-style | Pointed, sharp | | Paired with | Nothing required (teeth alone are the cue) | Eyes at different heights | | Source classification | Visual class | Visual class |
If you see fangs, it's Sharp Teeth. If you see flat human teeth in an animal's mouth, it's this entry. Both are reject signals; both convert to Skinwalker if admitted.
What to actually check at the window
Open the patient's mouth animation. Most patient models close their mouth most of the time, so this anomaly only reveals itself during dialogue beats when the mouth moves. Hold the window view through one or two lines of dialogue before deciding.
Sources: Techwiser anomalies guide, Destructoid walkthrough.