Animal HospitalWiki
verified

Class

Secret Agent

Updated:

Robux-exclusive combat class — 20-use Gun at shift start. Highest firepower in the roster, friendly-fire risk is real.

Overview

Secret Agent is one of two Robux-exclusive classes (the other being Head Nurse), currently priced at 890 Robux in standard regions and 360 Robux with regional pricing — up from the previous 790 Robux before a documented price increase. The starting kit is a 20-use Gun, which makes the class the highest-firepower option in the entire roster: that's 4× the per-shift weapon count of Security's X-Taser (5 uses) and the only class capable of one-shotting most hostile encounters at range.

Visually, Secret Agent is a black feline-like creature in formal attire — black waistcoat, white collared shirt, black tie, white pocket square, black pants. The slit eyes have bright yellow sclera, and the mouth and nose are typically invisible from standard camera angles unless viewed through glass doors (the hidden facial features become visible through glass barriers — a distinctive design quirk). The class is also unique among standard classes in lacking eye highlights, which is a quick visual identifier in mixed lobbies.

Video Guide

Class showcase video coming soon.

Class Abilities

  • All tiers: Starting equipment — Gun with 20 uses at the start of each shift
  • All tiers: Friendly-fire damage applies — Gun hits damage allies, NPCs, and patients on contact
  • Visual quirks: Unique among standard classes for lacking eye highlights; hidden facial features visible through glass barriers
  • Cosmetic: Secret Agent skin available (one of six classes with documented skins as of 2026-06-26)

Pros & Cons

Pros

  • 20-use Gun is the highest weapon capacity in the roster — 4× Security's X-Taser count
  • One-shot kill potential on most hostile encounters at range — fastest combat resolution available
  • Regional pricing (360 Robux) makes the class accessible in low-cost markets

Cons

  • Friendly-fire damage applies — misfires hit allies, NPCs, and patients with no refund
  • Robux-exclusive standard pricing (890) is among the most expensive class unlocks
  • Risky in chaotic public lobbies where teammates may run through line-of-fire mid-shot

At a Glance

At a Glance

Unlock cost
890 Credits
Currency
Robux
Starting items
  • Gun (20 uses)

How to Play This Class

Treat the Gun as a precision tool, not crowd control. The 20 starting uses are generous but the friendly-fire risk means every shot has to be a confirmed hit on a confirmed hostile. Misfires that hit patients count as recorded deaths and tank shift score; misfires that hit teammates can fail a coordinated run outright.

Clear your line-of-fire before pulling the trigger. Check for patients in the hallway behind the target, teammates approaching from side corridors, and NPCs (Dr. Harlow, Ratthew, Officer Duckman) wandering through the area. The shot-discipline cost is non-trivial — count on 1-2 extra seconds per shot for the safety check.

Budget your 20 shots across the shift. That's enough for a generous combat coverage even on hostile-heavy shifts: typical breakdown is 4 shots on Skinwalker fights, 6 shots on Hider groups, 4 shots on Stalker/Ghost encounters, 6 shots reserved for late-shift emergencies. Don't burn the budget in the first 10 minutes.

For anomaly-specific synergy: Secret Agent excels against the mis-treatment chain (anomaly treated wrong → dies into Skinwalker → Skinwalker hunts patients). One Gun shot ends a Skinwalker encounter in roughly half the time of a Security Tase, which compounds across shifts where multiple Skinwalkers spawn from cascading misdiagnoses elsewhere in the hospital.

Level up priority: there's no documented tier improvement to the Gun count or friendly-fire mechanic. Spend Animal Coins on shop upgrades (NPC Combat, weapon repair kits) before additional class tiers. The combat shop upgrades stack with the Gun for extended per-shift firepower.

Team role: Secret Agent is the precision combat anchor in coordinated lobbies. Pair with a Secretary (intake income) and a treatment class (Doctor/Surgeon) — your job is to cover every hostile encounter that fires in the building with single-shot resolutions. Coordinate verbally with teammates about line-of-fire so the friendly-fire risk stays under control. Solo Secret Agent is one of the strongest configurations in the game because the friendly-fire risk evaporates without teammates in the lobby.

When Secret Agent underperforms: pure-intake shifts where no hostiles spawn (the Gun sits unused) and chaotic public lobbies where the friendly-fire risk realises on every other shot. For those, switch to Security (safer combat baseline) or Head Nurse (alternate Robux class).

Patch History

Class System rework on 2026-06-19 added upgrade tiers to all classes; Secret Agent's Gun count and friendly-fire mechanic have remained stable across tiers. Price increased from 790 Robux to 890 Robux at an undocumented patch date prior to 2026-06-28. The 2026-06-26 skin patch added a Secret Agent cosmetic skin — one of six classes with documented skins.

Anomalies This Class Excels At

Frequently Asked Questions

How much does Secret Agent cost?
890 Robux in standard regions, 360 Robux with regional pricing. The standard price was raised from 790 Robux at a previous undocumented patch.
How many Gun uses does Secret Agent start with?
20 uses per shift. The count is fixed — there's no documented upgrade tier that adds more starting charges.
Does Secret Agent's Gun damage teammates?
Yes — friendly-fire applies. The Gun damages allies, NPCs, and patients on contact, with no refund or undo. Treat it as a precision tool with strict line-of-fire discipline.
Secret Agent vs Security — which is better?
Different tiers. Security (1,250 Animal Coins, 5 Tase uses) is the Animal Coin combat class. Secret Agent (890 Robux, 20 Gun uses) is the premium combat class with higher capacity, real-money cost, and friendly-fire risk. Security wins on safety; Secret Agent wins on raw firepower.
Is Secret Agent better in solo or team play?
Solo. The friendly-fire risk evaporates without teammates in the lobby, which lets the 20-use Gun reach its full one-shot-kill potential. Public-lobby team play is the highest-risk configuration.
Why is Secret Agent's mouth invisible?
Design quirk — the character has hidden facial features that only render through glass barriers. Standard camera angles show no mouth or nose. Unique among standard classes.
Does Secret Agent have a skin?
Yes — added in the 2026-06-26 skin patch. Secret Agent is one of six classes with documented cosmetic skins.
Can I refund Secret Agent if I don't like it?
Roblox does not offer refunds for in-game purchases. Read the playstyle section carefully — particularly the friendly-fire risk in public lobbies — before buying.

"The class that makes the game extremely easy"

Per Pro Game Guides' A-tier ranking, Secret Agent is the strongest combat class in the game. 320 Robux for a 20-shot Gun loadout every shift. The Gun deletes most hostile encounters in one or two shots, removing the danger from anomaly conversions and floor-spawned enemies almost entirely.

Multiple sources describe this as "removes the danger from anomalies entirely" because the standard Skinwalker conversion (the consequence of every missed admit) becomes a one-shot kill from range instead of a sanity-damaging melee fight.

The friendly-fire risk that ruins public lobbies

The Gun applies damage to anything in line of fire — allies, NPCs, patients, hostiles. One missed shot in a chaotic lobby can:

  • Kill a patient mid-treatment (run-failing fault).
  • Drop an ally into the fainted state (60-second carry emergency).
  • Down an NPC quest-giver, blocking story progression.

This is why Secret Agent ranks A-tier and not S-tier despite the raw damage. Solo runs or coordinated squads where teammates respect line-of-fire = the class shines. Random public lobbies = the friendly-fire risk dominates.

When Secret Agent earns the 320 Robux

Earns it for:

  • Solo players — no friendly-fire risk, ranged combat trivialises Shift 7+.
  • Coordinated co-op — pre-arranged role splits where the Secret Agent has clean firing lanes.
  • Speedrun-style play — fastest hostile clear time in the game.

Doesn't earn it for:

  • Casual public-lobby play — friendly-fire makes runs unstable.
  • Players who already run Surgeon cleanly — Surgeon scales similarly without the Robux cost or risk.

What you actually do with 20 shots

20 shots per shift is generous — most shifts don't have 20 hostile encounters. The realistic load is 5-10 Skinwalker conversions plus 1-3 Stalker / Hiders encounters in Shift 7+. The remaining ammo is buffer for emergencies. You won't run dry on a normal shift; you might run dry during an Ambulance Event if the surge brings multiple converted Skinwalkers.

Sources: Pro Game Guides tier list, Techwiser tier list, ffbooyah classes guide.