Animal HospitalWiki
verified

Class

Security

Updated:

Defensive class — starts with a 5-use X-Taser. The Animal Coin combat anchor for hostile-heavy shifts.

Overview

Security is the Animal Coin combat-anchor class, priced at 1,250 Animal Coins from the lobby shop. The class ships with a 5-use X-Taser, which covers the first five hostile encounters per shift without spending any shop credit on weapon purchases. That's a meaningful budget — five Tases is enough to handle a standard Skinwalker fight (two shots), a Hider group (two shots), and one emergency room incursion with charges to spare.

Visually, Security is a grey feline creature with pointed ears, slit white-iris eyes, and a black cap stamped with 'SECURITY' in white lettering. The kit (dark blue shirt with two large side pockets, black pants) reads as uniform, which doubles as a teammate-identification cue in coordinated lobbies. The Fandom page is flagged stub but the core mechanics (X-Taser starting kit, enhanced hostile response) are confirmed via in-game footage and the Animal Hospital Anomaly community guide.

Video Guide

Class showcase video coming soon.

Class Abilities

  • All tiers: Begins each shift with a 5-use X-Taser as starting equipment
  • All tiers: Enhanced hostile-encounter response (faster animations, better positioning baseline)
  • Synergy: Especially effective against Shapeshifters and other hostile enemies

Pros & Cons

Pros

  • 5 free X-Taser uses per shift — covers standard hostile encounters without shop spend
  • Enhanced hostile-response baseline means combat animations and positioning land faster than other classes
  • Animal Coin price (1,250) is more accessible than Robux combat alternatives like Secret Agent

Cons

  • Highest Animal Coin cost in the standard non-Robux roster (above Doctor at 900, below Surgeon at 2,500)
  • X-Taser uses are consumable — once spent, the class loses its combat edge until next shift
  • Low value on pure-intake or pure-treatment shifts where hostile encounters are rare

At a Glance

At a Glance

Unlock cost
1250 Credits
Currency
Animal Coins
Starting items
  • X-Taser (5 uses)

How to Play This Class

Patrol the hospital actively. Security's value comes from being in position to engage hostiles when they spawn, not from camping the lobby or sitting at a treatment table. Move in a rotation pattern between corridors, patient rooms, and the surveillance station so you're never more than 10-15 seconds away from any spawn point.

Budget your X-Taser charges. Five uses is generous but not unlimited — prioritize Tases for Skinwalker fights (two shots is a clean kill), Hider groups (two shots covers most engagements), and Ghost encounters (one Tase from behind is the cleanest kill). Save the last 1-2 charges for late-shift emergencies where you can't risk losing a patient.

For Hider corridor sweeps, use the enhanced positioning baseline to round corners with the Taser already raised. The faster animation lets you Tase a chasing Hider before it lands the inventory-steal hit. Standard classes have to commit to corner-clear before drawing the weapon; Security can do both simultaneously.

Level up priority: there's no documented tier improvement to the X-Taser count or hostile-response baseline. Spend Animal Coins on shop upgrades (NPC Combat, weapon repair kits) before additional class tiers. The combat shop upgrades stack cleanly with Security's baseline kit.

Team role: Security is the combat anchor in coordinated lobbies. Pair with a Secretary (intake income) and a treatment class (Doctor/Surgeon) — your job is to cover every hostile encounter that fires in the building so the other classes can stay stationed. Solo Security is viable but loses the treatment-side coverage; only do it on shifts where you know hostile density will be high.

When Security underperforms: pure-intake shifts where the patient queue is the bottleneck and no hostiles spawn. The X-Taser sits unused and the enhanced-response baseline doesn't matter without hostile contact. For those shifts, switch to Secretary or Nurse.

Patch History

Class System rework on 2026-06-19 added upgrade tiers to all classes; Security's X-Taser count and hostile-response baseline have remained stable across tiers. The 2026-06-26 skin patch added a Security skin — one of six classes with documented cosmetics.

Anomalies This Class Excels At

Frequently Asked Questions

How many X-Taser uses does Security start with?
5 uses per shift. The count is fixed — there's no documented upgrade tier that adds more starting charges.
Is Security worth 1,250 Animal Coins?
Yes, if you're playing hostile-heavy shifts. The 5 free X-Taser charges save 50-100 coins in weapon purchases per shift, so the unlock pays back across 15-25 shifts of regular combat use.
Security vs Secret Agent — which is better?
Different tiers. Security (1,250 Animal Coins, 5 Tase uses) is the Animal Coin combat class. Secret Agent (890 Robux, 20 Gun uses) is the premium combat class with higher capacity but real-money cost. Security wins on free-to-play accessibility; Secret Agent wins on raw firepower.
Does Security work against Ghost?
Yes — Tase the Ghost from behind for a clean kill, same workflow as Skinwalker. Ghost is invisible on approach, so use the audio cue (wispy sound) to triangulate position before firing.
What's the enhanced hostile-response baseline?
Faster combat animations and better positioning when hostiles spawn. The exact frame data isn't documented, but the practical effect is that Security can draw and fire the X-Taser before standard classes have finished their draw animation.
Does Security have a skin?
Yes — added in the 2026-06-26 skin patch. Security is one of six classes with documented cosmetic skins.
Should I use my X-Taser on regular patients?
Never. The X-Taser dealing damage to regular patients counts as a recorded death and tanks your shift score. Only use it on confirmed hostile entities.
What's the best Security build?
Security + NPC Combat shop upgrade + weapon repair kits. The shop upgrades stack cleanly with the class's baseline kit and extend the per-shift combat budget.

The defensive-patrol class

Security's perk is a 5-use X-Taser starter plus enhanced hostile-response handling. For 1,250 Animal Coins it's the most expensive coin-priced class before Surgeon.

The pitch: free-to-play players who want to patrol the hospital actively (rather than camping intake or treatment rooms) get a dedicated combat tool that doesn't require Robux. The X-Taser handles five hostile encounters per shift without consuming shop budget for replacements.

The X-Taser vs generic Taser distinction

X-Taser is a class-specific variant of the standard Taser item. Mechanically the same effect (close-range electroshock that neutralises a hostile); the difference is hard cap of 5 uses per shift.

Two implications:

  1. You can't refill the X-Taser mid-shift. After 5 uses, you're back to standard hostile counters (Fire Extinguisher, manual escape).
  2. Even players who don't run Security can pick up generic Taser stocks from the floor — there's no class-exclusivity on the underlying weapon, just on the 5-use starter loadout.

When Security earns its 1,250-coin cost

Security pays off in:

  • Shifts 7+ when Stalker enters regular rotation alongside Skinwalker conversions.
  • Co-op runs where role-splits work (one player on intake, one on patrol — Security is the patrol role).
  • Hostile-dense shifts where Hiders, Skinwalker conversions, and Bed Monster events stack.

Security doesn't pay off in early shifts (1-3) where hostiles are rare.

Why not Secret Agent instead?

Secret Agent is the Robux equivalent for combat (320 Robux, 20-use Gun). The trade-off: Security is free-to-play with 5 uses; Secret Agent is paid with 20 uses + range. If you're committing real money, Secret Agent is strictly better at combat. If you're free-to-play and combat is your focus, Security is the only path.

Sources: Pro Game Guides tier list, animalhospital.wiki classes, Techwiser tier list.