Event
Patient on Fire
Updated:
Burning patient sprints through the hospital — 60 seconds to extinguish. Fire Extinguisher is the one-shot fix; Ointment is the manual fallback. Can potentially be an anomaly.
Overview
Patient on Fire is the 60-second emergency event where a burning patient sprints into the hospital. Per Fandom: the patient runs in panicking while ablaze, and the resolution paths are Fire Extinguisher (heals burn wounds completely in one application) or hand-extinguishing followed by Ointment treatment (slower, multi-step). Per Fandom, the burning patient can potentially BE an anomaly — meaning some Patient on Fire events are actually Skinwalker arrivals disguised as legitimate fire victims.
The 60-second timer is the standard emergency-event budget. Failure means patient death in the lobby plus cascading risk: untreated fire spreads to existing rooms and triggers a Fire in Room event on top of the Patient on Fire failure. Stack failures compound fast.
Video Guide
Trigger Conditions
- Random arrival — burning patient enters from the lobby entrance
- No documented prediction signal — random per Fandom
- Can be an anomaly (Skinwalker disguised as fire victim) — verify after extinguishing
- Can be triggered as cascade from Fire in Room spreading to lobby
Best vs Worst Response
Pros
- ✓ Fire Extinguisher one-shot — fastest resolution, heals burn wounds completely
- ✓ Pre-stage Fire Extinguisher near the lobby entrance for incoming patients
- ✓ Use Speed Cola to reach the burning patient faster if they're moving away
- ✓ After extinguishing, verify the patient isn't a Skinwalker (anomaly check per Fandom)
Cons
- ✗ Manual hand-extinguishing without follow-up Ointment — burn wounds remain untreated
- ✗ Letting the patient continue to run through the hospital — fire spreads via contact
- ✗ Treating as a routine patient before extinguishing — fire damage continues to tick
- ✗ Ignoring the post-extinguish anomaly check — Skinwalker reveals can be missed
At a Glance
At a Glance
- Timer
- Shift 60
- First appears
- Shift 1
- Location
- Lobby entrance + hospital floor
How to Resolve This Event
Spot the burning patient as they enter from the lobby — visible flame animation + audio cues. Equip Fire Extinguisher (free from the Supplies Shop wall case at Shift 3+ or from hospital hallway wall cases), aim at the burning patient, discharge. One application extinguishes the fire AND heals burn wounds completely per Fandom — clean one-shot resolution.
For the manual fallback (no Fire Extinguisher available): chase the patient (Speed Cola helps), stop them via interaction, then apply Ointment to the burn wounds. The chain consumes most of the 60-second timer, so this path is significantly slower. Apply Ointment as the final step — the patient is stationary by then and the ointment heals the documented residual burns.
Anomaly check: per Fandom, Patient on Fire 'can potentially be an anomaly.' After extinguishing, check the patient for Skinwalker tells (sharp teeth, slime, distorted features). If anomalous, engage with combat workflow (Gun, Taser) per /wiki/enemies/skinwalker.
Cascading risk: an untreated burning patient can spread fire to existing rooms. If the patient enters a treatment room before you extinguish, a Fire in Room event triggers on top of the Patient on Fire — handle the room fire first, then the patient.
Failure cascade: timer expiry means the patient dies of burns in the lobby. Lost room slot, sanity hit, plus the fire-spread risk to other rooms.
For team play: assign one teammate as the lobby-watcher with a staged Fire Extinguisher. The dedicated response cuts reaction time and limits cascade risk.
Patch History
No documented balance changes to Patient on Fire mechanics. The 60-second timer and Fire Extinguisher one-shot resolution have been stable. The anomaly-variant possibility ('can potentially be an anomaly' per Fandom) is documented but not specifically dated.
Frequently Asked Questions
- 60 seconds per Fandom. Standard emergency-event budget.
- Fire Extinguisher — one shot extinguishes the fire and heals burn wounds completely. Manual fallback (stop patient, apply Ointment) is much slower.
- Yes per Fandom — 'can potentially be an anomaly.' After extinguishing, check for Skinwalker tells (sharp teeth, slime). If anomalous, engage as combat encounter.
- Random arrival from the lobby entrance. The patient runs into the hospital actively burning.
- Patient dies of burns in the lobby. Lost room slot, sanity hit, plus cascading risk if the fire spreads to existing rooms (Fire in Room event triggers on top).
- Yes — manual fallback per Fandom. Stop the patient first, then apply Ointment. Slower than Fire Extinguisher and absorbs more sanity damage during the chase.
- Indirect — an untreated burning patient can spread fire to existing rooms via contact. The lobby itself doesn't spread fire automatically but adjacent rooms can ignite.
- Paramedic for the Large Speed Cola starter (reach the patient faster). Security for the X-Taser if the patient reveals as Skinwalker post-extinguish.
How long is the Patient on Fire timer?
What's the fastest way to handle Patient on Fire?
Can Patient on Fire be an anomaly?
Where does Patient on Fire spawn?
What happens if I miss the Patient on Fire timer?
Can I use Ointment without Fire Extinguisher?
Does Patient on Fire spread to other patients?
Which class handles Patient on Fire best?
The 60-second cleanup with two valid routes
Patient on Fire is the lobby-arrival event documented in Techwiser's emergency guide. The patient runs into the building panicking and on fire; you have 60 seconds. Two counters work:
- Fire Extinguisher — instant heal, single application.
- Hands + Ointment — manual extinguishing followed by Ointment within the same 60-second window.
The Fire Extinguisher is overwhelmingly the better play if you have one. Manual extinguishing eats most of the timer and risks the patient running deeper into the hospital while you chase them.
The "anomaly-check after treatment" rule
Per Techwiser's documentation, burning patients can be anomalies in disguise. The fire is the loud thing demanding attention; the patient under the fire might still need to clear standard intake checks before being routed for treatment.
After you extinguish the fire, run the visual / photo / CCTV checks like any normal intake. If the patient fails any of those, they're a Skinwalker-conversion candidate, not a regular treatment case.
This is one of the easiest mistakes to make under time pressure — extinguish the fire, breathe, send the patient to a treatment room without checking. Don't.
Why this connects to Fire-in-Room
The two fire events are related but distinct:
- Patient on Fire — single patient arrives already burning. 60s carry-emergency. Item-based counter.
- Fire-in-Room — a treatment room ignites. No fixed timer; continuous 1 sanity/sec drain. Same Fire Extinguisher counter.
A Patient on Fire can spread to a room if you don't extinguish them in time, creating a Fire-in-Room cascade on top of the original emergency. The 60-second window is therefore even tighter than it reads — failure compounds into a worse situation, not just a single dead patient.
Sources: Techwiser events guide, Pro Game Guides emergencies.