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Item

Bandages

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Stops bleeding on patients — the dedicated treatment for the Bleeding condition. Single-condition item with a clear primary use. Bandage cross changed from red to green on 6/23 for Geneva Convention compliance.

Overview

Bandages are the dedicated treatment for the Bleeding condition — a single-condition item with no off-label utility. Pick from the cabinet, apply to a bleeding patient, condition resolves. The simplicity is the point: Bandages don't have variant uses or strategic depth; they just do their one job reliably.

The one notable detail per Fandom trivia: the bandage cross icon changed from red to green on the 2026-06-23 patch for Geneva Convention compliance. The red cross is a protected symbol under international law; the green cross is the publicly-usable medical-symbol alternative. The visual change is cosmetic only — the mechanic and use case are unchanged.

Video Guide

Item showcase video coming soon.

Effect & Mechanics

  • Treats the Bleeding patient condition
  • Single-use per application
  • Available from cabinet stock at shift start
  • No off-label utility — single-condition only

When to Use vs Skip

Pros

  • Patient displaying Bleeding condition symptoms (visible bleeding animation, blood texture)
  • Confirmed Bleeding diagnosis via standard treatment workflow

Cons

  • Patient has Bruises (use Medkit) or Burns/Rashes (use Ointment) — wrong-treatment penalty applies
  • Patient is the Mad Patient anomaly — calming, not bandaging, is the counter

At a Glance

At a Glance

Cost
Free (cabinet stock)
Type
treatment
Available from
Shift 1
Uses
1 per application

How to Use This Item

Pull a Bandage from the cabinet, approach the bleeding patient, apply. The condition resolves on application. No multi-step procedure, no timing window, no edge cases — just diagnose, pull, apply.

For team play: Bandages don't have any special sharing or staging mechanics. Each player carries from cabinet as needed. The Nurse class's +1 to +3 inventory expansion lets you carry multiple bandages alongside other treatment items, useful on shifts with multiple bleeding patients in queue.

Diagnostic discipline: confirm the patient is Bleeding (not Bruises or Burns) before applying. Wrong-treatment on a bleeding patient with the wrong item still counts as a wrong-treatment penalty, even if it's a treatment item. The condition discriminator is visual — bleeding shows blood texture; bruises show discolouration; burns/rashes show skin redness or marks.

Patch History

2026-06-23: Bandage cross icon changed from red to green for Geneva Convention compliance. Visual-only change — the mechanic and use case are unchanged. No documented balance changes to bandage application time or effectiveness.

Item Synergies

Frequently Asked Questions

What condition do Bandages treat?
Bleeding. Single-condition item — Bandages don't treat bruises (use Medkit) or burns (use Ointment).
Where do I get Bandages?
Standard treatment cabinet stock, available from the start of the run. Free to use.
Why did the bandage icon change colour?
The 2026-06-23 patch changed the cross icon from red to green for Geneva Convention compliance. The red cross is a protected international symbol; the green cross is publicly usable. Mechanic unchanged.
Can I use Bandages on a Mad Patient?
No — Mad Patient is an anomaly, not a treatable condition. Use Calming Meds or isolate in a secure room. Bandages on a Mad Patient is a wrong-treatment penalty.
Do Bandages work on burns?
No — use Ointment for burns/rashes. Bandages are bleeding-specific. Wrong-treatment penalty applies if you mix the two.

Single-purpose, single-application

Bandages do one thing — treat the Bleeding condition. There's no off-label combat use, no secondary application against an enemy or event. The straightforward item-to-condition map.

When to actually carry one

Pre-shift loadout decisions favour items with multiple uses (Maple Syrup, Eye Drops, Coffee). Bandages are situational — useful when a bleeding patient is in your queue, otherwise dead weight in inventory. The pragmatic approach is to fetch Bandages from the cabinet when needed rather than pre-loading them.

The exception is ambulance waves at Shift 4+. The surge often includes bleeding patients, and the round-trip cost during the surge outweighs the slot cost beforehand.

Sources: Sportskeeda items guide, Nerdschalk items guide.