Item
Medkit
Updated:
Treats Bruises — blunt-trauma kit, distinct from Bandages (Bleeding) and Ointment (Burns/Rashes).
Overview
Medkit treats the Bruises condition — blunt-trauma injuries with visible discolouration rather than active bleeding. Distinct from Bandages (which treat Bleeding) and Ointment (which treats Burns/Rashes). The three items form the trauma-treatment triangle in AH's treatment system, each with its own specific condition.
The Bruises diagnosis is visual — patient displays discoloured skin patches (purple/blue tinted) without active bleeding texture. Confirm before applying; wrong-treatment penalty applies on misdiagnosis between the three trauma items.
Video Guide
Effect & Mechanics
- Treats the Bruises patient condition
- Single-use per application
- Standard cabinet stock — available from shift start
- Part of the trauma-treatment triangle (Bandages / Medkit / Ointment)
When to Use vs Skip
Pros
- ✓ Patient confirmed with Bruises via discolouration visual cue (no active bleeding)
- ✓ Standard treatment workflow once Bruises diagnosis is confirmed
Cons
- ✗ Patient is actively bleeding — use Bandages (Bleeding), not Medkit
- ✗ Patient has burns or rashes — use Ointment, not Medkit
- ✗ Misdiagnosis triggers wrong-treatment penalty even between trauma items
At a Glance
At a Glance
- Cost
- Free (cabinet stock)
- Type
- treatment
- Available from
- Shift 1
- Uses
- 1 per application
How to Use This Item
Pull Medkit from the standard treatment cabinet. Approach the Bruises patient (confirmed via discoloured skin patches, no active bleeding), apply. Condition resolves on application.
Discriminator for the trauma-treatment triangle:
- Bleeding (active blood texture, fluid animation) → Bandages
- Bruises (discoloured patches, no fluid) → Medkit
- Burns/Rashes (red marks, possible blistering) → Ointment
Wrong-treatment penalty applies between these three even though they're all 'trauma' items — diagnostic discipline matters more here than for system-class items (e.g., Medicine for Headache).
For team play: standard cabinet item, no special sharing. Inventory expansion classes stage multiple Medkits for shifts with multiple Bruises patients.
Patch History
No documented balance changes to Medkit mechanics. Stable since launch.
Item Synergies
Frequently Asked Questions
- Bruises — blunt-trauma injuries with discolouration but no active bleeding.
- No — use Bandages for Bleeding. Medkit is Bruises-specific. Wrong-treatment penalty applies even within trauma items.
- Standard treatment cabinet stock. Free to use, available from shift start.
- Visual cue: Bleeding shows active blood fluid texture; Bruises shows discoloured (purple/blue) skin patches without fluid. The fluid presence is the discriminator.
- Medkit treats Bruises (blunt-trauma discolouration). Ointment treats Burns/Rashes (red marks, blistering). Different injury types, different items.
What condition does Medkit treat?
Can I use Medkit on bleeding patients?
Where do I get Medkit?
How do I tell Bruises from Bleeding?
What's the difference between Medkit and Ointment?
The Bruises treatment — NOT the Bleeding treatment
Medkit is specifically for the Bruises condition. The visual similarity to a "general medical kit" leads new players to apply it for bleeding patients, which fails — bleeding needs Bandages.
The mental model: Medkit is blunt-trauma; Bandages is lacerations. Same body, different injuries, different items.
Why this overlap matters
Bruises and Bleeding visually overlap on patient sprites — both show injury marks on the model. The distinguishing detail is colour and pattern: bruises are darker patches without active blood; bleeding shows red wound graphics with active flow. Spend the diagnostic beat to distinguish before reaching for an item; getting the wrong one wastes the application and stalls the cure.
Sources: Sportskeeda items guide.